Aabahran: The Forsaken Lands is a RP/PK MUD which officially opened on June 2000 after almost a year of beta development. Our goal is to combine enforced RP environment with danger of PK to produce an unmatched role-playing experience. FL holds copyright on many large segments of code never before seen in any conventional MUD:
- MORP code allows every mob, room or object interaction with players and each other.
- Unique real-time-strategy Cabal army combat allows members to wage wars, take over castles and conquer areas of the MUD.
- Player controlled city-states allowing for the city Royalty to set and declare laws and control trade within their realm.
- Player controlled Cabals in which members control many aspects from political alignment to Cabal rank promotions and leadership.
- Religion system with various Immortal Deities and mortal leaders.
- Innovative voting system allowing every citizen and cabal member's voice to be heard in the decisions affecting them.
- The Aabahran Library which houses literary works of Aabahran's citizens.
- Advanced AI resulting in MOBs that can fight and hunt better then some players.
- Player run legal system which includes incarceration in Aabahran jails and executions by members of TRIBUNAL.
- Player owned clans.
- Over 100 non-stock areas with over 20,000 rooms!
- Almost 1000 unique skills, spells and abilities.
- 8 Cabals with unique Sub-Cabals each to make sure your Cabal experience is never the same.
- 18 standard races and 17 standard classes each one with unique abilities, playing style, all balanced to perfection in PK power.
- 3 Quest races and 4 Quest classes including Undead, Demons, Avatars, Vampires, Crusaders, and Psionicists
- Ability to specialize in various "Paths" within classes allowing for unparalleled level of replay value.
And much more...