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"The Cabals of Aabahran..."

"...fight to the death for many reasons."

"Their battles are the very stuff of legends."

"Do you dare take up their banner?"
Syndicate

Few cabals can hope to match the sheer influence of the great crime Syndicate of Aabahran.  Though most often known for their ages long tradition of collecting bounties placed on various citizens of Aabahran, you will find their members involved in any profitable venture which depends on ignoring or thwarting the rule of the Tribunal.  Prospective members should seek out the clan, Cartel.

Tribunal

Kings come and go, lawmen rise and fall, but the Order of Law must be preserved in order to protect the safe harbors of the cities in Aabahran.  Such is the mission and duty of the Tribunal.  Whether of the ruling class of the Council or a prosecuting Adjudicator, your task is to insure the safety of the streets; no small task in a harsh world like Aabahran.  Prospective members should seek to join their local Militia.

Knight

Formed from the elite units of the Royal armies centuries ago, the Knights of the Crown have been an independent military organization, made up of both Praetorians and Sigils,  fighting the hordes of Nexus for as long as anyone can recall.  Upholding the values of courage and honor, they protect the Lands from evil while they continue in their quest to find the One True King who will finally unite the city-states of Aabahran.  Those who wish to take up this quest should find the last remnant of Hope.

Nexus

Though a true passage to the Nexus only opens about every ten millennia, these evil, and often demonic or undead, agents of Chaos never rest in their quest for the conquest of all Aabahran.  These deadly Reavers and soldiers of Pandemonium wage their unholy war against all who oppose them until such a time as a true gate once again opens, ushering in a New Age of Chaos on the Lands.  Those desiring to wage this war of destruction shall seek out those who spread Despair.

Warmaster

Born of the never-ending war sweeping Aabahran, the true Warmaster knows no mortal equal in the art of Combat.  Preaching the tenets of self-reliance, courage, and physical perfection, their teachings are often in conflict with the more mystical dealings of the Savants, leading often to the bloodiest wars ever seen.  Any who feel worthy to raise their weapons with these martial Gladiators and Barbarians need only find the Barracks of Battle and inquire.

Savant

Guided by the secretive powers of their Tower, they have mastered complete control of the one true constant in the Multiverse: Time.  Now their members, Temporum, and their arcane colleagues, Mysterum, travel throughout the Lands demonstrating their mental and magical prowess and defiance of physical strength.  As Time is their servant, those who wish entry to the Tower of Savant need to seek the Hall of the Hourglass.

Watcher

There is a force in Aabrahan which cares little in the endless struggle between Chaos and Order or Life and Death, yet Chaos and Death ravage it and Order and Life stunt its growth.  Thus, the forces of Nature, the Stalkers and Warders of Watcher,  have arisen to drive out the unnatural demons and undead and to throw off the yoke of Order to wage a war against civilization itself.  Any who yearn for these intrustions upon Nature to end must find the Grove of the Sacred Oak.

Herald

The Heralds are the lifeline of history within Aabahran and the   custodians of the Great Library.  They are the eyes watching all that unfolds, the ears recording each whispered rumor, the mouths spinning epic tales of grandeur and horror.  Penning tomes on subjects as far ranging as creatures to notable character to Gods and battles, the Heralds tie the rich tapestry of Aabahran's history to her present.  Any who wish to take quill in hand must first become a student of the Academy.
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Created by Chayesh 2005